Dark Castle Wiki
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|modes = [[Single player]]
 
|modes = [[Single player]]
 
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'''''Beyond Dark Castle''''' is a computer game, released for the Macintosh in 1987 by [[Silicon Beach Software]]. It was designed by [[Mark Pierce]] and programmed by [[Jonathan Gay]]. It is the sequel to [[Dark Castle]], with more levels, [[Enemies]] and [[Items]], as well as a larger game map and longer levels. A sequel, the third game in the series, [[Return To Dark Castle]], was announced in 2000, and, as of 2007, has been finished by [[Z Sculpt]] and is now being prepared for release by [[SuperHappyFunFun]] and [[Delta Tao|Delta Tao Software]].
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'''''Beyond Dark Castle''''' is a computer game, released for the Macintosh in 1987 by [[Silicon Beach Software]]. It was designed by [[Mark Pierce]] and programmed by [[Jonathan Gay]]. It is the sequel to [[Dark Castle]], new levels, [[Enemies]] and [[Items]], as well as a larger game map and longer levels. A sequel, the third game in the series, [[Return To Dark Castle]], is announced, with no current release date.
   
 
==Features==
 
==Features==
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[[Image:Bdc4.gif|center|''Trouble 3'' room]]
 
[[Image:Bdc4.gif|center|''Trouble 3'' room]]
   
Movement in ''Beyond Dark Castle'' is similar to [[Dark Castle]] with the addition of a helicopter backpack and that Duncan can now collect and drop bombs. These can be used to destroy snakes, mice, and even walls. There is now a health meter that needs to be replenished, multiple keys can be collected, and the levels now scroll (horizontally and vertically). Games can also be saved and loaded (using a unique "computer room"), and there is also a practice mode.
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Movement in ''Beyond Dark Castle'' is very similar to [[Dark Castle]], though it includes many new elements, such as weapons based fighting, mazes, [[Bombs]] and other new items, a health system, and a [[Helicopter Pack]].
   
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[[Bombs]] can be dropped to kill enemies, or blow up certain walls. They have a short fuse and then blow up, with a up and sideways radius. More then one [[Key]] can now be collected, which are used to enter certain levels, and exit certain levels, such as the [[Dungeon]]. Gas is a new pick up, which is used to fuel the Helicopter pack used in the levels: [[Swamp]], and [[Black Forest]]. Now to enter the [[Black knight Showdown & The Final Battle|Black Knight's chambers]], [[Prince Duncan]] must collect 5 [[Orb|Orbs]], which are hidden around the castle.
While in ''Dark Castle'', the Black Knight's chambers could be entered at any time, ''Beyond Dark Castle'' requires Duncan to collect five orbs which are scattered around the new, much larger castle. As before, the Fireball and Shield must also be acquired before the assault on the Black Knight himself.
 
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Also added is a new health system, which makes it so some of the enemies in '''Dark Castle''' don't kill you in one hit when you are not carrying any [[Elixir|elixirs]], instead your health goes down. Also, your health slowly depletes overtime, and can be replenished by leaving the level, or picking up some [[Food]]. In adition to the health system, you can also save your game now, but using one of the computers in the [[Computer Room]].
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There are five levels in '''Beyond Dark Castle''' that scroll rather then taking up only one screen length, these are [[Swamp]], [[Black Forest]], [[East Labyrinth]], [[West Labyrinth]], and [[Black Knight Showdown & The Final Battle]].
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Also new to the [[Dark Castle Series]], is a practice mode, so that levels can be tried without any consequence, and no chance of falling into the [[Dungeon]].
   
 
==Story==
 
==Story==
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This game had 15 levels, like the first game, which came out of the 5 doors in the [[Ante Room]].
 
This game had 15 levels, like the first game, which came out of the 5 doors in the [[Ante Room]].
   
*[[Ye Roof]]: [[Computer Room]], [[Clock Tower]], [[Swamp]], [[Forrest]].
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*[[Ye Roof]]: [[Computer Room]], [[Clock Tower]], [[Swamp]], [[Black Forest]].
 
*[[West Tower]]: [[West Tower Wall]], [[West Labyrinth]], [[West Tower Top]].
 
*[[West Tower]]: [[West Tower Wall]], [[West Labyrinth]], [[West Tower Top]].
 
*[[East Tower]]: [[Black Night's Brewery]], [[East Labyrinth]], [[East Tower Top]].
 
*[[East Tower]]: [[Black Night's Brewery]], [[East Labyrinth]], [[East Tower Top]].

Revision as of 01:01, 11 October 2007

Beyond Dark Castle[[Image:Beyond Dark Castle Title Screen]]
Developer(s) Silicon Beach Software
Release date(s) 1987 (Mac)
1989 (Apple IIGS)
1989 (Commodore 64)
1989 (Commodore Amiga)
Genre(s) Platform game
Mode(s) Single player
Platform(s)

Beyond Dark Castle is a computer game, released for the Macintosh in 1987 by Silicon Beach Software. It was designed by Mark Pierce and programmed by Jonathan Gay. It is the sequel to Dark Castle, new levels, Enemies and Items, as well as a larger game map and longer levels. A sequel, the third game in the series, Return To Dark Castle, is announced, with no current release date.

Features

Trouble 3 room

Movement in Beyond Dark Castle is very similar to Dark Castle, though it includes many new elements, such as weapons based fighting, mazes, Bombs and other new items, a health system, and a Helicopter Pack.

Bombs can be dropped to kill enemies, or blow up certain walls. They have a short fuse and then blow up, with a up and sideways radius. More then one Key can now be collected, which are used to enter certain levels, and exit certain levels, such as the Dungeon. Gas is a new pick up, which is used to fuel the Helicopter pack used in the levels: Swamp, and Black Forest. Now to enter the Black Knight's chambers, Prince Duncan must collect 5 Orbs, which are hidden around the castle.

Also added is a new health system, which makes it so some of the enemies in Dark Castle don't kill you in one hit when you are not carrying any elixirs, instead your health goes down. Also, your health slowly depletes overtime, and can be replenished by leaving the level, or picking up some Food. In adition to the health system, you can also save your game now, but using one of the computers in the Computer Room.

There are five levels in Beyond Dark Castle that scroll rather then taking up only one screen length, these are Swamp, Black Forest, East Labyrinth, West Labyrinth, and Black Knight Showdown & The Final Battle.

Also new to the Dark Castle Series, is a practice mode, so that levels can be tried without any consequence, and no chance of falling into the Dungeon.

Story

The game starts off with the end of Dark Castle, where Prince Duncan toppled the Black Knight's throne. In the original version, after toppling the throne, The Black Knight stands up shaking his fist, and a gargoyle drops Duncan in Trouble 3. In the newer version by Delta Tao, Color Dark Castle, after defeating the Black Knight on advanced, the Black Knight's throne falls down, off the bottom of the screen, and Duncan does a victory dance as it fades out.

In Beyond Dark Castle When starting a new game, a fireplace and mantle, and Duncan walks up and tries to take a torch, only to have the whole wall turn around. It is shown that Duncan is in a large Ante Room, where there are 5 pedestals for holding orbs. Duncan then proceeds to collect all 5 orbs, and a gate is opened that leads to the final duel with The Black Knight. Duncan makes his way through the room until finally finding the Black Knight, where they then fight.

On normal and intermediate difficulties, when the Black Knight is defeated he falls back into his chair, and Duncan makes his way over to the fire place by the throne, and is taken back to the main menu, where he does a victory dance. After the score is shown, Duncan goes back though the wall and ends up back in the ante room.

On Advanced the Black Knight fall back into his chair, then turns into a little swirling ball of energy, and flies up the place where his drinks were coming from. Duncan then goes to the fireplace, and pulls on the torch, and is taken back to the main menu. This time, after doing his victory dance, the Energy ball that the Black Knight turned into comes from the top of the screen, and turns Duncan into the Black Knight. The Black Knight then pulls the torch and the wall turns around, showing a "The End" on the other side.

Levels

Main article: List of Levels in Beyond Dark Castle

This game had 15 levels, like the first game, which came out of the 5 doors in the Ante Room.

Items

Main article: Items

Enemies

Main article: Enemies

Obstacles

Main article: Obstacles

Difficulties

Main article: Difficulties

Trivia

  • The christmas Easter egg from Dark Castle, is still here, though in a different form, to access it, just set your Mac's date to december 25, and start a new game.

Remakes

DarkCastleVerizon03

Dark Castle for Cell phones.

Return To Dark Castle, the sequel, contains all the levels from Beyond Dark Castle, as well as many new ones. It's being developed by Z Sculpt.

A version was released for the Apple IIGS.

A version for the Commodore 64 and the Commodore Amiga was also released by Activision.

A version was planned by Delta Tao but dropped.

A version of Dark Castle was made for Cell Phones, which borrows some level designs from this game.

External links